PsyMe App

PsyMe is a free app created to support scientific research in the field of social psychology and artificial intelligence. It was born from the collaboration between the University of Pavia and the Catholic University of the Sacred Heart of Milan.

With PsyMe, you can participate as a volunteer in scientific research.

To do so, you need a unique and anonymous code provided by the researchers to be entered in the app. After doing this:

  • PsyMe App will send you a first questionnaire;
  • after a couple of days you could receive some messages on PsyMe for a set period of time;
  • at the end, PsyMe App will send you a second questionnaire.

Once you have completed the second questionnaire, your participation in the research will end and the app will return to a passive state. You can activate it again by entering in the app a new code for another research.

Esempi schermate app
Esempi schermate app

PsyMe has been designed to respect your privacy and anonymity. You will not be asked to provide us your name, your phone number, or your email. You will receive messages anonymously and you will not be asked for any data other than the questionnaires.

PsyMe is available for iOS and Android:

Apple Store
Google Play Store

Research with PsyMe App

Ongoing research

Framing communication to promote pulses consumption

Framing communication to promote physical activity in students

Purchasing sustainable clothing

Framing sustainable food

 

Published research

Carfora, V., Biella, M., & Catellani, P. (2022). Affective components in promoting physical activity: A randomized controlled trial of message framing. Frontiers in Psychology, 5073. 

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Carfora V., Morandi M., & Catellani P. (2022). The influence of message framing on consumers’ selection of local food. Foods, 11(9), 1268. 

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Carfora, V. & Catellani, P. (2021). The effect of persuasive messages in promoting home-based physical activity during COVID-19 pandemic. Frontiers in Psychology, 12, 644050.

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Catellani, P., Carfora, V., & Piastra (2021). Connecting social psychology and deep reinforcement learning: A probabilistic predictor on the intention to do home-based physical activity after message exposure. Frontiers in Psychology, 12, 696770.

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